Later in the month, I began to get a feel for how the first few tracks I wrote earlier would fit in comparison to the rest. And what surprised me was that I actually really liked the very first battle track I wrote. It ended up being a better attention-grabber on the title screen I thought, but it seemed a little *too* intense for early gameplay. I renamed it "Monster Offense" because it would make sense for it to come back and override the biome music whenever you (the player) are launching an assault on a base of monsters.
Therefore, if offense has an "override" track, then there needs to be a second "override" track for important battles which are instead defensive, and that's what this was written to be. The idea is that it would be more irregular, more frantic, and more dissonant, and a little less organized feeling--you, the player, didn't initiate this conflict. While what I ended up composing for this wasn't *bad*, per se, I don't know... I'm not sure it fits the aesthetic I'm going for so I may up redoing it later. This track sounds too much like a clash between human armies, but in a game with no humans whatsoever (and as minimal anthopomorphism of my animal-like monsters as I can manage), I want something a little more chaotic.