Influences: Herbie Hancock, Bob Marley, John Scofield, Miles Davis, Bela Fleck
4 YEARS IN A ROW!
My goal this year: game environmental ambiences: tons of empty space, music that could be looped for an hour.
Soundtracks you could put voiceovers on top of. Designed to sit comfortably in the background and not muddy up in-game sound effects or dialog.
Calm, gentle, vast, spacious, epic, adventurous, creepy, haunting, and whimsical. Music that evokes a sense of PLACE.
ABOUT ME: I am a game developer. I run http://www.onegameamonth.com where a few thousand gamedevs challenge themselves to write videogames as fast as possible (One Game A Month), much like FAWM does for musicians.
I've written a couple books, a dozen articles, and about 30 games and songs. You can check them out on my blog: http://www.mcfunkypants.com
I'd love to connect with you: I always watch back.
Yes, yes, Red Dead, but you know what this really is? This is already the Firefly S2 OST.
Cool to find you here. Also a game dev and part of 1GAM. Your monthly keynotes are awesome. 😁
You've peaked my interest. Happy FAWMing!
See You In The Shadows…
Can ambient music be funky? WE'RE ABOUT TO FIND OUT.